Neue Scans:
But then if you wont believe me, heres most of the article ill type the damn thing, because you are all to cheap to check out the mag.
Game informer was 1st introduced to fable, then known as project ego, during a closed door meeting at the 2001 electronic entertainment expo with the enigmatic head of lionhead studios, peter molyneux. blah blah blah... (goes on to describe otehr games that hes worked on )
Recently, game informer ventured off to merry old englad to find out why so many names in the indursty are speculationg that this highly anticipated title may well prove to be LH Stuidos graetest accomplishment to date. Gather around the fire, we have a fable to tell...
(Talks about how Dene and Simon came up with fable, and what they thought about it b4 devolpment)
The centerpeice of any rpg is the hero, but in the case of fable this aspect is taken to an extreme. In reality, fable is so much an rpg, but a sim of a world, the hero starts off as a young boy who must write his own tale. You can be what you want to be, for good or ill.
Fable is built from the ground up wiht this in mind. All the characters have their own independant intelligences that reacts to the moral desicions you make throughout the game. Kill everyone and eveyrthing in your path, and the game will answer accodringly. Lead a chivalrous llife, and yuou will attract ardent fans and the admiration of the common people.
The objective here is to teach the player that eveyrthing has consequences and that you live with them, this aspect, at 1st can be rather daunting , but once you start to see how things work in makes sense. Basically our hero has 2 ways to interact with the people, you can draw your sword or give them items from your inteventory to see how they react.
For example if you kill one of the women in town, and she is married, her husband will try to off you, and her children will start to cry and run off, thiss is the result of your one choice. the amazing this is that everything is presented to the player with obvious animations and facial expressions from the villagers.
The children rub their eyes crying, and the husband runs around calling you a bastard and so forth. Of course the game wont punish you for being bad, its a viable approach for playi
ng fable, but there will be consequences. If you kill more villages the town guards will gather a posse and track you down, and you can pretty much write off never buying any items or staying in that towns inn.
Conversly if you are a noble hero, you can ggive a woman candy, and watch her blush, do it again, and she may develp feelings for you. Clear out some of the local bandits, and return to town a hero, with children singing your prasises, and clapping. They may even try to look like you, you being the cooleest thing since the juggler with the limp came through.


Wow!
Aber die Grafik is von nem anderen Stern und die Idee mit dem SoulReaver-ähnlichen Dimensionswechsel oder wie ihr das nennen wollt is auch fett. Und was sowieso am meissten Spass macht an solchen Games is ja eh das Skill pushen und hier sieht man es dann auch noch visuell. Und der Schnickschnack wie Tätowierungen und so trägt weiterhin zur Atmosphäre bei.....also bisher bin ich sehr überzeugt von dem Spiel....nachdem SplinterCell rausgekommen ist, steht Fable bei mir wieder auf Platz 1 der MostWanted Liste!!
aber ok, wenn das game dann wenigstens halbwegs flüssig läuft... auf der X02 hat man paar Szenen erhaschen können.... die liefen allerdings mit ca. 10-15 frames....
Das Gras, das Laub und das Wasser, die tausend Rüstungen, die Tatoos usw. alles cool.

