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Gran Turismo 4

Alex

El Toxico
Nur das es über 100 sind, und im Vergleich zum Vorgänger wesentlich mehr Originalschauplätze und Rennstrecken (Paris, New York, Grand Canyon...) vorhanden sein werden
 

The Wulf

schaut öfters mal vorbei...
also irgendwie kann ich keine grafischen unterschiede zum 3.Teil der GT Serie feststellen...:confused:
 

Alex

El Toxico
E3 2003: Logitech's Debuts the Driving Force Pro
Sony and Logitech connect for a GT4-specialize steering wheel.

May 14, 2003 - Logitech officially announced its next-generation force feedback steering wheel today at E3. The Logitech Driving Force Pro, specifically designed to work with Polyphony Digital's Gran Turismo 4, wil debut at E3, and will be available at the game's launch.

"Our goal is to deliver the best driving experience yet for any console, with realism from beginning to end and a premium fit and finish," said Fred Swan, director of marketing for Logitech's Audio and Interactive Entertainment Business Unit. "And once again, we're happy to be working closely with Sony Computer Entertainment and Polyphony Digital to create a full-featured force feedback wheel, designed from the ground up over a period of nearly two years, in order to enhance the driving experience in Gran Turismo 4.

"We believe that this tempting combination of high tech circuitry and eye popping graphics will have gamers reaching for a seatbelt."

Logitech's wheel is designed to mimic the dynamic turning radius of performance streetcars and so the company has developed it to seamlessly turn a full 900 degrees (2.5 turns, lock-to-lock). The Logitech Driving Force previously was only able to turn 300 degrees or less. The Logitech Driving Force Pro wheel is compatible with previous games, thanks to its automatic legacy mode (which reverts to 200 degrees of rotation).

Additionally, the force feedback is stronger and more true-to-life. The solid, 10-inch wheel is covered with leather-textured black rubber. The aluminum center hub of the wheel features the GT logo. The right-side shift knob follows a design inspired by Italian performance cars, and for Formula-style racing fans, the wheel offers paddle shifters on the backside of the wheel. The wheel hub offers eight buttons, an on-board D-pad, Start, Select, and a dual clamping system to attach it to solid objects for stability.

We'll have more on the Logitech Driving Force Pro in the near future.
Ich wollte mir sowieso irgendwann mal ein gescheites Weel kaufen. Das wird dann wohl dieses werden.
 

.RAM

Revolvermann
Gran Turismo 4 Impressions

Sony had a pretty elaborate Gran Turismo 4 setup in its booth at this year's E3, with a small arena dedicated to an online mode competition. The build being shown had three different tracks (one of which was a track set in New York City while the other two were circuit and rally tracks respectively). There were also dozens of playable cars in the demo ranging from the Subaru Impreza to an old Pontiac GTO. We selected the Nissan NSX and the New York track and were quickly off and racing.

The biggest initial difference you'll notice between Gran Turismo 3 and Gran Turismo 4 is the graphics. It seems as though Polyphony Digital has substantially upped the amount of trackside detail for some of the courses without sacrificing the quality of the car models. The New York City track looks especially impressive with its entire recreation of Times Square down to the MTV offices and the illuminated NASDAQ sign. The textures in this environment are especially impressive with billboards looking vibrant and crisp. It's also worth noting some of the more subtle details such as the reflective windows on store fronts and smaller objects that cast shadows out onto the track. The car models look just as good as those in Gran Turismo 3 with some subtle environmental mapping apparent on the sides of the cars, but they don't look substantially better than the car models in the previous game. The lighting is also much more defined and is successful in making the game look much more realistic.

As far as the gameplay mechanics are concerned, the driving engine just feels much tighter overall--that being said, it can be pretty unforgiving if you're new to the Gran Turismo universe. It's still incredibly easy to spinout if speed into a turn too quickly or slam on the breaks, which usually takes a few seconds off your track time while trying to straighten out the car. But if you're familiar with the driving mechanics in the Gran Turismo series, then you'll find that breaking and turning are even more intertwined with each other, with both requiring precision timing and finesse to make the most efficient turns.

Interestingly, it seems as though Gran Turismo 4 features even better force feedback steering wheel support as well. As you're driving through the New York City track, you'll go over these little bumps in the road that cause your arms to shake rather violently, forcing you to fight the wheel and keep control of the car. Lastly, online play seemed pretty smooth at this point, though it isn't entirely clear how the online mode is being implemented on the show floor. We'll have much more on Gran Turismo 4 later today.

gamespot
 

Streetracer

Erfahrener Benutzer
Arrrg-wie geil. Schön das diesmal auch wieder mehr alte Karren dabei sind, anscheinend sogar noch mehr als in Teil 2. Ich als Autofreak komm jetzt schon nicht mehr an dem Teil vorbei, ich kann nur hoffen das das mit der Verbesserung der KI auch wirklich hinhaut.:anim: :anim: :anim:
 

.RAM

Revolvermann
genial!!!!

pontiac gto, plymouth cuda, chevrolet camaro..............endlich, massig old school karren :sabber: :sabber:
 

Alex

El Toxico
Das Rumsuchen lohnt sich also doch::D

Movie 23MB Ein Teil des Videos der Sonypressekonferenz. Ausser den realen Schauplätzen sind auch einige Ingamesequenzen zu sehen. Unter anderem ein Boxenstop.
Movie 11MB Ist der schonmal gepostete in besserer Qualität
 

.RAM

Revolvermann
cool, ordentliche qualität und auf sauschnellen servern.

zudem lässt die trailer auf nen (endlich) coolen soundtrack hoffen :D
 

Alex

El Toxico
Hmm die statischen Streckenbegrenzungen sind leider noch da.
Hoffentlich wird das noch geändert bis zum Release.
 
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