Und die Reviews trudeln ein:
http://www.metacritic.com/game/playstation-4/dark-souls-iii
Interessant ist, dass es wohl leichter sein soll (auch abseits der Presse-Version durch offensichtlichere Abkürzungen und Boss-Patterns) und Hardcore-Fans nicht ganz sooooo begeistert sind.
"In one particularly noteworthy instance near the end of the game, I defeated a tough boss, which places a bonfire in the boss room. I rested up and left the room to explore the next area and, less than a minute's walk from the boss room, still in sight of that bonfire, I found ... another bonfire. Just beyond this, I stumbled onto a locked door. Where the series would normally tuck the keys away into some obscure corner, requiring exploration or maybe taking out a difficult miniboss, here they were on a corpse directly in front of the door. Hard to feel accomplished about that discovery.
It's not that
Dark Souls 3 doesn't have secrets. It has plenty that I found and, I'm sure, lots that I haven't discovered yet. But after years of being groomed to expect confusion and aimless wandering, I couldn't help but be disappointed in the boring, straightforward main path."