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Wii U Splatoon

high§core

Sklaventreiber
Die Technik gefällt mir und originell ist es außerdem. Denke ich mache da auch mit. Hoffentlich taugt der Onlinemodus was, aber nach MK8 muss man sich in der Hinsicht wohl keine Gedanken machen.
 

high§core

Sklaventreiber
4 Players sieht den Titel inzwischen im Bereich Hit-Potential und Nintendo will wohl das Genre ähnlich beeinflussen, wie es Mario Kart gelang.

Bin echt gespannt was da wirklich auf uns zukommt.
 

Tabris

Jiyuu Tenshi
Erklärung für fehlenden Voice-Chat:
Amano is a fan of "shooting games", but when he would invite friends to play with him they would get frustrated. He wants to make a game that is different that people who aren't fans of traditional shooters can play.

"This is coming from personal experience. When I played online games, I didn't like the negativity I got and people telling me 'You're crap. Go away'. So we wanted to focus on the positive aspects of online gaming," says Amano.
Amano says he's not saying that chat in an online game can't contribute to fun but they want to grab new players.
http://nintendoeverything.com/new-splatoon-details-development-lack-of-voice-chat-explained-more/
Zusammenfassung des Edge-Artikels:
Summary of Edge article on Splatoon
- Main article has quotes from Amano/Sakaguchi and Nogami and talks about Edge playing the same demo build of the game the media played a few weeks back.
- The prototype had basic block characters and the ink painting mechanic. You were invisible when you were in your own ink. Amano/Sakaguchi added in jumping, hiding in ink, and the ability to shoot up and down. After that, though, they were confused about what they wanted to do with the game. They thought they might put a squid character on the box art but they needed a humanoid character to hold the guns. They thought a "squid human" wouldn't sell.
- Amano/Sakaguchi were scolded by Miyamoto in 2013 when doing the prototype who said "I don't understand. What do you want to do? There's no appeal to this game".
- They had an epiphany on Jan 6, 2014 that they could have you switch between a squid and human form and they rapidly got a bunch of ideas about how you swim faster in your own ink, you slow down in enemy ink and take damage, you can swim up walls, etc.
- Amano is a fan of "shooting games", but when he would invite friends to play with him they would get frustrated. He wants to make a game that is different that people who aren't fans of traditional shooters can play.
- Edge magazine says "Splatoon has no voice chat and never will". Amano says: "This is coming from personal experience. When I played online games, I didn't like the negativity I got and people telling me 'You're crap. Go away'. So we wanted to focus on the positive aspects of online gaming". Amano says he's not saying that chat in an online game can't contribute to fun but they want to grab new players.
- Confirms that there are some Splat Zone maps with more than one boxed-off area to capture. If you claim all the territories your timer starts to count down, but if your opponent captures one the timer stops.
- The same primary weapon can come in a variation with the different sub/special weapon
- Can start firing after a super jump right before you land
- More online modes besides Turf War/Splat Zones
- One respawn point per team, but you're invulnerable while on it to discourage campers.
- A lot of the designers on the team are in their 30s, so the 90s style with street fashion and trainers is a big inspiration for the outfits
- Trick to balancing the weapons according to Sakaguchi is to make people want a little more ("if only it could shoot a little farther/shoot faster"). They aren't going out trying to make the strongest weapon in the game.
- 15 singleplayer challenges and "5 rare pieces of gear" for each of the 3 Amiibos
- Q&A with Katsuya Eguchi. Thinks Splatoon IP has huge potential. Important to have things that will draw attention to the game after release (basically hints at content updates/DLC).
Here's a few other notes:
- A note mentions that one of the pairs of shoes available changes color to match the Inkling you've created
- The article mentions one of the challenges for the girl inlking Amiibo might be completing a stage in a certain time limit
- Nintendo is testing the game internally and there are frequent "quarrels" between team members discussing which weapon is stronger in certain situations
- They spent two hours talking about how long it should take the grenades to explode
- Amano and Sakaguchi have been been thinking about the game so much that they've been dreaming about it. Sakaguchi actually dreamed that he asked one of the programmers on the team to come up with something and the programmer in his dream implemented it and showed it to Sakaguchi. Sakaguchi loved the idea. He had that programmer (in real life) put it in the game the next day!
http://www.neogaf.com/forum/showthread.php?p=159391066#post159391066
 

El Chupanibre

Blaster ist sehr toll. Ich mag es!
Fehlender Voicechat hat mich schon bei MK8 sehr gestört. Bei einem Online-Shooter nicht mit dem eigenen Team kommunizieren zu können ist ein No-Go. Schade. Sah vielversprechend aus, bin aber wohl raus.
 

Thr4wn

Verwirrt
ich bin so schwach :(

ich hab bisher keinen einzigen Amiibo - aber da ja anscheinend das normale noch Spiel bei 70€ steht..im Zweifel kann ichs ja immer noch weiter verkaufen
 

high§core

Sklaventreiber
Die Spiel+Amiibo Version ist übrigens bei amazon.de schon wieder vergriffen. Wieso bloß gibt es die in so geringer Auflage? Wie bei Yoshi :shake:
 

Caesar III

Oh Noes
Aber nicht mehr vorbestellbar bei Amazon. ...

Bin weiterhin mit Amazon im Kontakt, das nervt mich wie Sau. Bin überall auf der Benachrichtigungsliste und bekomme keine Mail. Angeblich geht alles, aber ein Scheiß geht! Die Yoshis waren am Freitag auch alle drei kaufbar, ich hab natürlich keine Mail bekommen und les davon jetzt im Nachgang im GAF. ARGH
 

Thr4wn

Verwirrt
stimmt, jetzt hat sich die Anzeige geändert, vorhin war noch alles normal - oder ich war extrem blind, kann durchaus auch sein :D
 
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