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Resident Evil 4

AlbertWesker

Neo-Umbrella
Ich habe grade im Forum von RE Horror das hier gefunden
es ist das IGN interview ist aber in Englisch


- Hiroyuki Kobayashi, Producer
- Yoshiaki Hirabayashi, Event Team
- Masaki Yamanaka, Lead Character Design


Overhaul

Hiroyuki Kobayashi: "Our goals' always been to create the perfect Resident Evil game. But more so ah, what caused all these problems and all these remakes to occur, was that we initially...our initial concept for the game was to create a new innovative Resident Evil. We use the words model change, to change what this basic model, to change the formula that is behind Resident Evil. Is because by the time you get to a 4th, to the number four in the series, if you don't have something new its very stale. However, thats easier said than done, because its very easy to change too little, and still have 'okay this is the same old Resident Evil I've played a hundred times before'. Or change too much, which alienates the fans and they're saying 'what? this isn't Resident Evil, what are you talking about'? To find that sweet spot, is much easier said than done, and so finally with this new version we're able to come up with something that was enough new, and enough old, that old fans would appreciate the game and perhaps new ah, new people might want to try it out.

The Four Phases Of 4

Kobayashi: "Ah, I don't know, probably alot of people know this already, but, Devil May Cry the original, Devil May Cry 1 was actually supposed to be Resident Evil 4. The official, as we see it, as Capcom sees it, the official start of Resident Evil 4 was when they switched over to the GameCube. And that was, the Bio, I'm sorry the Resident Evil 4 version which, included promotional movies showing Leon encased in fog, walking through a deep fog, ah, those we're seen about 2 years ago. It changed from there, to a new version which was shown last year at E3, in which Leon is seeing a bunch of different illusions, or strange creatures that going through walls and attacking him. Ah, that was the second time we tried making Resident Evil 4, then there was a third one, which has never been announced, ah, that we tried creating, and that didn't work either. Which brought us to this current version, the fourth time we've tried to remake Resident Evil 4, ever since it came onto the GameCube, and finally, we hit on a,...a successful formula."

Action/ Enemy Intelligence/ Perspective

Clip showing Leon encountering 1st villager:

Leon: "Freeze! ...I said freeze!!"

Kobayashi: "The game itself has changed and become more 'actiony', as you have said. However, there still is/are those scares, those ah, those shocking scenes that make you jump out of your seat, those are still in the game, its just now, there's a greater emphasis on action, and less on horror. When you think about it, Resident Evil was (ah) kind of scary because 1) You didn't know what was on the other side of the camera, and 2) Your in these very tight, ah, compact environments, so there's really no place to run or hide, so to speak. With this Resident Evil 4, you have these wide vast environments, which kinda take away that, that pressure that theres no place to run or hide. However, one thing that has been added is that your against, human-like...now please notice I said human-like because they are not human, opponents. But, with that aspect comes intelligence, and intelligent enemies are always going to be scarier, than enemies that are unintelligent because they will work together. They will trap you, they will trick you, they will find a way to get you. So theres a certain fear that comes from being pitted against opponents that are as intelligent as you, that use tactics, instead of mindless creatures that just walk towards you. In addition to that, by taking the game, (and) putting it into this, semi-first person perspective, now the degree(s) which you can see are not just what's in front of you and behind you, in the hallway, 360 degrees...so you only... just like you and I, can only see whats right in front of us, there could be something to the right, something to the left, something anywhere behind us that is not in our line of sight. So theres that kind of pressure that was not in any other Resident Evil game up until now."

Controls

Kobayashi: "The controls themselves, which actually is an area thats been criticized by foreign press alot, have not changed too terribly much from previous Resident Evil games. Um however, due to the new camera, they now match the game alot more and they don't feel as, ah, say clunky as they used to before. Um, that being said, one difference of course is the targeting, targeting system in the original Resident Evil is you could only shoot three different levels, head, stomach and legs. In this of course now you can aim in specific body parts, theres alot of different sections on the enemy to shoot, so you have alot more variety."

Speed / No FPS

Kobayashi: "Initially, Leon walked alot slower, and turned alot slower when firing. But then we realised that the enemies themselves, they were very quick, and they were turning quick too so you really had a huge disadvantage. One of the most difficult things about making a game is balancing, if the balance between your main character, and how he interacts with the enemies, you can't give the enemies too much of an advantage, because then the main character is at a disadvantage and its frustrating to play. You can't give the main character too many advantages because then its too easy and it doesn't feel like a challenge. So, initially he was kinda slow, um, and we sped him up a bit. And then after that we tried speeding him up even more, to see what kind of effect it would have. But when you speed up a game too much, then it changes the game from the Resident Evil, setting, to a more first-person shooter action game of which we have tons of, um so yes, you are correct in assuming that the speed is intentional, and meant to be kind of slow, and meant to create tension, thats what we were going after. So of course we know about the non-strife, ah, 'issue', kind of bugging some American, ah, FPS purists. However, this game is not is not an FPS, this is a Resident Evil game. And the second you put in something like, a crazy dodge or a quick side-step, ah, you now have taken the step past Resident Evil and gone into the FPS genre full blown."

Bosses

Kobayashi: "One thing that make's this Resident Evil unique from others, is that there are just alot of different Bosses, and enemies for that matter. Um, more so than any other Resident Evil up until now. Theres alot of variation with the Bosses, and so there is a wide variety of ways to defeat them. As you mentioned, um, some have weak points, doesn't mean that you have to shoot that weak point or focus on that weak point to take out the enemy, just means that, that enemy will die that much sooner if you find their weak point and are able to ah, maximize your attack against that. Ah, that being said, theres also some Bosses that you need to require on, ah, interaction with the environment, in order to defeat. Aww C'mon...you can't, you can't expect me to give away, ah, the answer to the riddle that easily, thats gonna make...the game boring...I can say this, that you can judge a book by it's cover.

Lord Zatler

Showing clip of villagers as the bell tolls, as they begin walking towards the Church:

Villager: "Lord Zatler"

Kobayashi: "He is the, ah, the town Elder, so to speak who is basically leading the people, or in charge of ruling the people. In addition to that, he is kind of the head, ah, or leader of this particular Religion, that they are all into. So he also is sort of like a Preacher of sorts. The Director, Mikami, who actually created the series, he feels personally that, that enemy, is pretty unique among all the different enemies in action games and horror games up until now, he has a certain unique flavor, to him."

The "Action" Button

Kobayashi: "With the, with the context sensitive, ah, button...feature, of course in the intro your gonna use it alot, but as you proceed through the game, you still constantly, constantly use it. And what make's it cool, is the fact that ah, whether your pushing down ladders or jumping over fences like you do in the Demo version...TGS, ah, can also perform special moves with Leon, like you've seen his kick I think, which later changes into a different move. So all these features continue to change and evolve, and so its just really packed with alot of different animations and actions, which from R&D's perspective is a pain in the butt to animate all these special unique actions just for like a one shot deal.

Weapons

Kobayashi: "Looking at about around 20 different weapons, and within the 20 different weapons your gonna have your standard weapons. Um, these are weapons you can actually buy in the game, [...you can buy weapons], thats a new system thats been added. Um, there are sniper rifles, the sniper rifle is a weapon that once you get it, you can use it, you know, anywhere you want too. Theres your strong and powerful Rocket Launchers, as well as even your handgun which can be modified and get stronger and stronger as you modify it."

Environments/ Game Length

Kobayashi: "Yeah there's alot of different environments, not only are you going through the town, through caves, on lakes, there's a castle, a huge castle afterwards. Plus, in addition you can go into tons and tons of little buildings, within the town itself. Some are larger, some are smaller, some have several floors, etc, etc. So your really getting to see a large variety, of different areas. Umm, concerning the play-time, right now probably on your first shot through your gonna look at probably around 20 hours, which is a long time for a Resident Evil game."

Blood & Gore / Camera Angles

Yoshiaki Hirabayashi: "Although we are shooting for reality, and I don't know whether U.S. gamers like blood, or don't, there are gonna be some pretty gruesome scenes, ah cutscenes in the game. Which should be something that scares some gamers. Leon can get his head cut-off, so thats pretty shocking to see the main character your controlling, his head fly off of his body. Our whole concept, our whole idea that we're pushing through, with the cutscenes is creating fear through reality. So, we have not taken any camera angles that are just ridiculous that you see in movies nowadays. We are not taking any camera angles that are not, would not be possible for a human to actually see through that way, from that angle, theres no matrix-esque spinning around 360 degree camera angles, our whole emphasis was on making the game feel as natural and as realistic as possible. The enemies that appear in it, are already weird and strange enough, and if you take camera angles on top of that, that just aren't realistic, then there's too much of a separation between reality and game, and people really won't be able to be drawn into the world. Through reality, we are able to draw into the world, the ah, the gamer. And so that was always the whole goal, to focus on realistic camera angles, that can be actually seen from any perspective."

Facial Expression / Lip Movement

Hirabayashi: "My main actual work, that I focus on is animating facial expressions for the characters as well. And let me just tell you, that is a pain in the butt, big time, especially for this game. Up until now we've always, not done facial motion-capture, we've done lip-sync. In which you, you film a person speaking and we'll try and re-create, animate the character to those lips. We initially tried that with this game, but the Director felt that it still didn't look natural enough, so instead we based the lip movement off of sounds of the people speaking, and we did it all by hand."

Leon's Transformation

Masaki Yamanaka: "Leon has changed an awful lot during the last 4, or the last 3 remake's of Resident Evil (4/for), the GameCube. Initially, it was always planned for Leon to be the main character. So that idea, has not changed. How he looks, how he feels and his personality though have changed an awful lot, just alone because the story itself has changed. Initially Leon was going to be more of your average every day 'Joe', this person who has the rookie Cop experience, plus just maybe a little bit more. So he's not 100% sure of himself, he's not a strong mature character. Now however, he is a Secret Service agent, and so with that comes experience, skill, knowledge, patience, so he really is trully a pro, in comparison to what he was going to be initially. Leon himself is about two or three times the amount of polygons that the normal enemy has, a plain enemy, and the reason why is that plain enemies you have to put several on the screen at one time, so you can't have them be as detailed as you can Leon, the main character. When you get to cutscenes, that character model is even different, more different than the game character model, and so that has even more polygons, than when your actually controlling Leon in the game. Leon right now, looks (like) he's about 7000 different polygons, what he's made up of. Final enemies, and different Boss characters, can go anywhere into the 10,000. We have put our all into making Leon a very cool character, but instead of character, probably emphasis should be placed on his personality, because through all the cutscenes in the game, and the different context sensitive actions that he can do, you really get a sense of his coolness."

Final Thoughts

Hirabayashi: "If I was going to say how much of the game we've created when compared to other games I've created in the past, I think probably you could say 200% and that would not be an over-exaggeration, so about twice of what I'm normally used too.

Kobayashi: "The thing I'm excited most about, is I think we've created an awesome gameplay experience that people, ah, gamers, maybe casual gamers, hardcore gamers, fans of the series, non-fans of the series, a wide spectrum of gamers can totally appreciate and enjoy."
 

Soul

Bekanntes Mitglied
Nö, wäre vollkommen irrelevant, da:

a) RE Rebirth u. RE Zero komplett auf japanisch wäre u.

b) RE4 (US) bereits am 12.1.05 erscheint
 

AlbertWesker

Neo-Umbrella
Offizielle Resident Evil 4 Homepage eröffnet

01.12.04 - Capcom hat in den USA die offizielle Homepage zum Action/Adventure Resident Evil 4 eröffnet, das am 11.01.05 in den USA für den Gamecube erscheint. Eine PS2-Version wird für Ende 2005 erwartet.
CLICK (Offizielle Homepage: 'Resident Evil 4', benötigt Flash 7)
Quelle Gamefront
 

AlbertWesker

Neo-Umbrella

Ashley Geraham
Alter 20 Jahre
Sie ist die Tochter des U.S Präsidenten.
Sie wurde aus ungeklärten Gründen entfürt.
Die Suche nach ihr führt in ein abgelegens spanische´s Dorf.


Dorfvorsteher
Alter Unbekannt.

Dieser etwa 2,50 Meter große
Hüne erinnert stark an den Tyrant.
Er scheint den Grund für das
aggressive Verhalten der Dorfbewohner zu kennen.


Luis Sera
Alter 28 Jahre

Der ehemalige Cop hat das Dorf
schon vor einiger Zeit verlassen.
Bei seiner Rückkehr zeigen die
Einwohner ein merkwürdiges
Verhalten.


Ada Wong
Alter 27 Jahre

Sie hatte in RE 2 nach ihrem Freund John gesucht
und war dabei auf Leon getroffen.
Jetzt stellt sie im Auftrag einer "Agentur"
Untersuchungen im Dorf an.

Resident Evil 4
Ein Spiel mit Vier Anläufe!!

Version 1

Januar 2000: Auf dem
Capcom Gamer´s Day wird
Resident Evil 4 für die PlayStation2
groß angekündigt.
Dann jedoch folgt die
180-Gred Wende: Aus
dem Spiel wird schließlich
der Action Kracher Devil May Cry, dessen
Konzept nur noch wenig mit dem
von Resident Evil zu tun hat.
Hauptdarsteller Dante hätte
angeblich auch der Held von Resident Evil 4 werden sollen.

Status: Es gab weder Bilder noch Videos zu sehen!

Version 2


November 2002: Capcom
Stellt Resident Evil 4 für den
Game Cube vor. Die Story:
Leon.S Kennedy soll in Europa das Umbrella HQ zerstören.
In seinen Körper macht sich
jedoch bereits der Progenitor Virus, der
Stammvirus breit, auf dem auch der T-Virus und
der G-Virus basieren.
Die bösartige Infektion ruft Halluzinationen hervor.
Leon sieht in Folge dessen fortan Geistererscheinungen.

Status: Dem damaligen Director Niroshi Shibata
wurde das Projekt entzogen das Konzept wurde eingestampft.


Version 3

Zwischen November 2002 bis Januar 2004:
Die Zombies sind zurück! Allerdings konnten sich die
Entwickler nicht mehr damit anfreunden.
"Es hat einfach keinen Spaß gemacht.
Dann haben wir uns gesagt dieses mal keine Zombies"
so Hiroyuki Kobayashi in einem Intervview.
Bisher hatten man der japanischen Fachpresse die neuen Konzepte
stets vorgestllt (GameCube) - diesmal nicht.

Status: Entwicklung wurde abgebrochen. Capcom ging mit dem Konzept niemals an die Öffentlichkeit.


Version 4


Januar 2004: Auf dem
Capcom Gamer´s Day enthüllt Capcomdas neue Resident Evil 4.
Das Setting ist nun ein spanisches Dorf,
in dem es nicht mit rechten Singen zugeht.
Der Held ist immer noch Leon.S Kenndey.
Diese Version erntet den Beifall der internationalen
Besucher. Resident Evil Schöpfer Shinji Mikami kehrt als
Director und Storywriter zurück.

Status: Resident Evil 4 kommt 2005 auf den Markt

Alle Infos kommen aus dem Aktuellen Heft
Der Play 01/05
 

Tabris

Jiyuu Tenshi
Sie stürzte in ein sehr tiefes Loch. ;)

Natürlich könnte sie das auf wundersame Weise überlebt haben, aber das wäre schon ziemlich unglaubwürdig (wobei irgendjemand Leon den Raketenwerfer zugeworden hat beim Endkampf ;)).

btw. die Screens von Version 2 und 3 stammen beide von der zweiten Version. Von der dritten wurde laut Capcom keinerlei Bildmaterial veröffentlicht.
 

Soul

Bekanntes Mitglied
Original geschrieben von Tabris
Natürlich könnte sie das auf wundersame Weise überlebt haben, aber das wäre schon ziemlich unglaubwürdig (wobei irgendjemand Leon den Raketenwerfer zugeworden hat beim Endkampf
Ada war von Anfang an eine Spionin, sprich sie ist keine Amateurin, wenn es um`s Überleben geht. ;)

Was den Endkampf mit dem Raketenwerfer angeht, bei der Claire übrigens auch. Man kann allerdings überdeutlich sehen, das es sich dabei nur um Ada handeln kann.
 

AlbertWesker

Neo-Umbrella
Wesker hat Ada gerettet das steht alles im Wesker´s Report drin !!

Ich schickte Ada als verdeckte Ermittlerin los, um Sherrys Aufenthaltsort zu erfahren.
Die Pflicht und erste Aufgabe einer Spionin ist ihre Mission, die sie wie eine Maschine auszuführen hat, ohne Gefühle zuzulassen.
Doch durch ihren Umgang und ihre Arbeit mit Leon S. Kennedy hatte sich in Ada eine Zuneigung entwickelt.
Mein Instinkt verhieß mir Gefahr.
Es musste rasch etwas geschehen.
Mein Instinkt hatte mich nicht betrogen.
Obwohl Ada das G-Virus, das Leon von Sherry bekommen hatte, schon fast in den Händen hielt,
wurde ihr ihre Zuneigung zu Leon zum Verhängnis
Trotzdem konnte sie mir noch nützlich sein - Ich musste ihr Leben retten!
 

Tabris

Jiyuu Tenshi
Oh, kann mich gar nicht erinnern, das mal gelesen zu haben. Obwohl ich eigentlich dachte, ich hätte den ganzen Report gelesen. :)
 

AlbertWesker

Neo-Umbrella
Ich habe das hier grade im RE Horror Forum gefunden
was meint ihr dazu ???
*MAJOR SPOILER*****

found this in CAPCOM forum :

"After the events of Resident Evil 3, Raccoon City was indeed destroyed. Leon was approached by a government agency and offered the chance to join them in the "fight against biohazardous corporations". Leon accepted and was given special training and special privaleges. Some years later the president's ADOPTED daughter is kidnapped by an unknown entity and Leon eventually tracks here down to Spain.

Leon encounters some crazed villagers who are not zombies but are not human either. Leon also encounters a huge troll like creature and various other monstrosities. Leon eventually catches up with the president's daughter and notices that there's something "familiar about this girl", he also meets up with a drifter who says "long time no see". Leon has no idea who he is and the drifter comments saying "oh yeah right the special training".

Leon uncovers information that the villagers have been infected with the stolen improvised T-virus that a company called "Harmon Chemical Facilities" (H.C.F.) for short had managed to steal from the renments of the destroyed Umbrella corp. But H.C.F. have also been experimenting with bio weapons but theirs were not as advanced as Umbrella's so their creations are somewhat "inferior". The troll like creature is too violent to be used as a B.O.W. so it was locked in a local cave the sea creature is fed on the corpses of villagers that die

H.C.F. have also infected a local monestary to have total control of the situation. Leon finds out that H.C.F. kidnapped the presidents daughter because they knew that it would be Leon who would come to save her. H.C.F. want the information that Leon knows about the t-virus so they can perfect it and improve on it and the location of the last remaining vial of G-virus but Leon can't remember anything about the viruses or the situation in Raccoon City because of the training, it is like he has selective amnesia.

Leon is taken to a man known only as" A .W." this man who sits in the shadows tells leon that he must have been drugged by the government in order to "protect that sensitive information" regarding the viruses it is then "A. W. "reveals himself

Albert Wesker tells Leon that the president's daughter is Sherry Birkin who the president adopted himself and changed her age and changed her name in order to protect her from "crazed organizations". Wesker also says "Did you not sense deep down that something was familiar? All the drugs in the world can't change our gut feelings". Wesker then punches Leon in the gut and picks him up by the neck. "Your useless, I'lll have to find another source of information now" Wesker says and throws Leon away. Leon awakes with the drifter tending to him.

Leon and the drifter have the idea to storm the H.C.F. building and get sherry back (it's game time) they do.

Now i will just list some small random spoiler's. I wont give the ending of the game away just so you still have something to enjoy

1-Leon doesn't remember sherry because the government drugged and altered his perceptions of Sherry so that he wouldn't recognize her. The government also drugged him because they also guessed that sooner or later somebody would want to capture him and retrieve information.

2-The drifter also works for the government and was planted in the village to uncover information about so called strange creatures. Leon doesn't remember him because effectivly the government altered to much of his memory

3-The troll is H.C.F.'s answer to the Nemesis Project; it was labeled "the mythos program" but because it is so violent it was locked in a local cave the villagers were told only to use it in case of emergency.

4-The guy in the long green trenchcoat who picks Leon up by the neck is another one of H.C.F.'s creations; in fact it is their failed attempt at a tyrant he is also a boss

5-The stars team do not appear in Biohazard 4(Resident Evil 4)

6-Wesker has his own team in H.C.F. ;he is also heavily scarred from his fight in Code Veronica

What u think ???
 
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