It's tough to introduce a Killzone 2 interview without mentioning the original 'target trailer' and the controversy that surrounded it more than two years ago. It can't be proven, but some say that the 'real' game didn't even exist at the time, off paper at least, which is one of the things we challenge the developer about in this feature.
But here's the thing: we don't really care any more. Couldn't care less about the creative positioning two years ago, the carefully chosen words of Phil Harrison or which team, supposedly in Scotland, got their hands dirty. The reason why? Today, Killzone 2 is without question the most visually striking game we have seen on any console. Seriously. And best of all, it's 100% the real thing. This, arguably, is the showcase that PS3 was made for.
This isn't hyperbole - we didn't expect all that much based on the screenshots or, let's face it, the achievements of the original. But in motion, first-hand, this is a visual DEMON of graphical prowess. Somehow even the trailer shown at E3 doesn't do justice to the experience of really sitting down in front of it and taking time to become immersed. The only real-time thing we've seen with our own eyes that comes close graphically is Rage, (and yes, we've seen everything from Fallout 3 to Halo 3), but we're talking about the PC version of Rage, and you can bet it wasn't running on a crusty Pentium 3 box when id's boss showed it to us, that's for sure.