IGN Review
Closing Comments
DOA4 is a move in the right direction for the series in the long run, even if, in the short run, the changes to the counter system, blocks, throws and the ground game are a little annoying at first. The fighting is now deeper and more sophisticated, and while it may not seem so at first, there is a solution to every attack. For instance, if you see the warthog driving toward you in Gambler's Paradise, you can jump it. You can still counter nearly everything, and the ground game and the use of the environment is much greater. DOA4's online mode is also a tremendous improvement, giving the series another layer of play that should take off and breathe new life into the series. The game is also incredibly funny, too. The breadth of game endings is vast, and some are incredibly hilarious (Zack and Kasumi for starters).
9.0 Presentation
Very nicely done. A ton of modes and the online set-up is especially well done.
9.0 Graphics
Everything looks excellent, the characters, the backgrounds, the special effects -- everything.
8.5 Sound
Kicking guitar riffs and rocking tunes are complemented by high action sound effects and nicely separated sound.
9.0 Gameplay
Subtlety is the name of this game, which, for this series, is a big change. DOA3 fans will need to re-adjust their fighting style a bit.
9.0 Lasting Appeal
There are tons of unlockables in DOA4, from fourth and fifth costumes to weird hats and face masks. The online mode is rich with options and it's technically sound, making for a great experience.
9.0 Outstanding