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Burnout 2 ---PAL Topic---

D

Duke Nukem

Guest
der burnout trailer is wirklich sowas von sahnehäubchen mit kirsche obendrauf!!! die crashs machen lust aufs nachmachen!!!! und weil game noch net draussen, test ich das jetzt maal mit dem wagen meines vaters!!!:eg: :breit: :dead: :D
 
M

Mike1200

Guest
Burnout 2 steht ganz oben auf meiner Einkaufsliste. Bereits die letzten Movies konnten mich vollkommen überzeugen, Burnout 2 wird Fun pur mit beeindruckender Grafik auf der PS2.
 
G

Glock17

Guest
wannwannwannwannwannwannwannwann... kommt das????
lechz, sabber...:anim:
 
M

Mike1200

Guest
Ich hab mal bei Amazon.de geschaut:

Burnout 2

Dieser Artikel erscheint voraussichtlich am 15. Oktober 2002. Sie können ihn jetzt bestellen und wir verschicken ihn, sobald er verfügbar ist.
 

Alex

El Toxico
"Eindrücke" von Burnout2 auf der ECTS:

Next up on our list of must-see titles was Burnout 2: Point of Impact. At times, I had to ask myself whether the PS2 was really rendering all this, because considering the framerate, the level of detail on the cars and the buildings which stretch into the very distance, Burnout 2 was a decidedly beautiful game to play. The reason it looks so good though is the ‘shiny’ factor. The road glistens, bathed in sun, with what appears to be environmental bump mapping accentuating every little fleck of dust on the road surface. Either that or it’s some mighty impressive texturing.
Quelle

Hört sich nicht schlecht an.
 

Alex

El Toxico
auf der offiziellen Webseite sind noch ein paar Facts veröffentlicht worden:

• Six new United States locations, including Miami, Los Angeles, The Rocky Mountains, New Mexico and a busy international airport.
• Thirty new stages to drive.
• Fourteen all-new vehicles.
• Seven secret vehicles to unlock including police cars, 1950's hotrods and stock cars.
• Realistic weather effects, such as snow, rain and fog.
• Point-to-point races.
• All-new points-based championship gameplay structure.
• Offensive Driving 101, where you can "Learn to Burn" from the Burnout Driving School.
• All-new Pursuit races, allowing players to race a police car and ram opponents off the road.
• Vehicles can get air and earn boosts by jumping.
• Progressive scan 480p support on PlayStation®2. :anim:
• An all-new car crash and vehicle deformation system with tear up the traffic.

• New Custom Series Mode that allows you to race modified vehicles complete with body kits and decals.
• Intelligent traffic system, featuring three distinct types of driver behaviors.

Das Game wird was!
 

Alex

El Toxico
:eek: :eek:

2 neue Videos. Private Aufnahmen, vermutlich von einem Demo der ECTS.

Movie 1 24MB --- Replay ca. 4.30min über 2 Runden (normales 2 Player Rennen)
Movie 2 16MB --- :eek: Wahhhnnnsinn: Der Polizeimodus, in dem man einen anderen Wagen jagen/zerstören muss.

Technisch gesehen ist der Titel absolut atembraubend. Unglaublich, daß Criterion diese Grafikpracht ohne Popups mit 60fps zustande bekommen hat. Der Effekt auf der Strasse sieht wie eine Art Bumpmapping aus.
 
R

Ruzli

Guest
kacke, ich hab im Oktober doch nur geld für Vice City :bawling:

edit: die vids sind mal wieder genial! :eek:
 
T

Terminator

Guest
Burnout 2

Das Spiel wird wirklich absolut genial!

(Siehe auch mein Statement zur Game Convention in Leipzig) ;)
 

Alex

El Toxico
ein neues Video:

Small 9MB
Medium 23MB
Large 43MB

Zum Video selber kann ich leider nichts sagen, da der CVG-Server im Moment am rumzicken ist.
Wahrscheinlich wollen zu viele das Video saugen und wenn man es dann mal geschafft hat bekommt man mit DSL und Downloadaccelerator gerade mal 7 kb/s.:dead:

Edit: Der Download geht, mann muss nur ziemlich lange warten bis er anfängt.
 

Alex

El Toxico
:biggthump das über 8 Minuten lange Video ist ne Mischung aus Ingameszenen und Interviews mit Leuten die es auf der ECTS gespielt haben und anderm...
Autotuner oder Mitglieder diverser Autoclubs dürften auch gefallen an dem Streifen finden.
 

Alex

El Toxico
Auszüge aus einem Gamespypreview :

...Burnout 2 will be powered by the Renderware platform, the general-purpose game engine created by the developer's sister company, Criterion Software. It's probably the most popular third-party middleware package in the market, and it's been used to develop a handful of high-profile games. Criterion is obviously in a position to eke the most out of it, and it shows with Burnout 2 -- it's quite simply leagues above anything I've seen the engine do, previously, from a graphical standpoint...

...Alex Ward, Criterion's creative director, was kind enough to chat with us about the game, and he had quite a bit to say about the technology behind it: "In terms of new tricks [in Burnout 2], we're obviously pushing a lot more polygons this time around. Driving around any of the stages in the new game, it's obvious to see that there is a LOT of detail on the screen… "
It all moves at a consistent 60 fps, and when you consider the comparatively-beefy textures in the game, as well as the barrage of special effects cycling through at any given time, it's no small feat. "Unlike some other competing titles, the Burnout Team always makes sure the game runs at sixty frames per second. We believe that is absolutely crucial to a racing experience. To us, there is only one framerate that is acceptable," says Ward.

...This time around, Criterion is focusing on a more North American feel, the idea being that an environment not unlike California would most effectively provide the sorts of geographical settings the developer wants to capture. As such, all the races will take place on a fictional peninsula, complete with mountain roads, long stretches of desert, and coastal tracks, on top of comparatively urban environments...

...Weather effects, too, have been implemented into this iteration of the game, and they will have a tangible effect on the gameplay.

...Burnout 2's magic number is 21, but in actuality, it's more like 14, plus some heavily modded versions of the original seven. It breaks down like this: there will be seven cars available at the outset, and they'll be comprised of the sorts of autos you see on the road every day, such as practical compact cars, gluttonous SUVs, "provincial" pickups, and even a student driver's car, complete with all the respondent signage.
Next up are the seven hidden cars, all of which were modeled after "The Golden Age of American Muscle Cars."

...The AI is pretty reactive, too, which is pretty refreshing given how prevalent "rubberband" routines are in racing games these days.
Pileups will result in AI racers and pedestrian traffic dodging and swerving, and sometimes even panicking right into the walls....

...One thing you should certainly be thankful for is that Burnout 2 will have a play mode centered specifically on crashing your car in exciting, wonderful ways. It's called "Crash for Cash," and, as Ward puts it, it's
a four-player party-based mode
wherein players are awarded points for their craziness of their crashes. "There are some really cool things in this mode," Ward promises, "but I'm afraid that's all I can reveal at this time." Oh well. Aside from that, there'll be a championship mode, a training mode called "Offensive Driving 101" (which promises to make you the most unsafe of motorists), and the previous game's one-on-one mode, "Face / Off."
Finally, Criterion has seen it fit to include a Chase HQ-style pursuit mode. In it, you'll be put behind the wheel of a cop car, with your job being to ram your quarry into nonexistence. Once you get through all the "races" in this mode you'll be allowed to pit any two cars together, which Ward promises will allow "for some incredible match-ups, especially when some of the secret cars have been unlocked."...

...In any case, we're excited to see more of this one. The pre-beta version of the game that we played was already looking quite impressive...
Hört sich sehr gut an. Burnout2 scheint bei den Arcaderacern ganz nach oben zu wollen.:)
 
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